Hello I'm Adrian!
Design Computing & Honours graduate from the University of Sydney where I explored how UX, AR, and immersive tech shape digital experiences that are intuitive, engaging, and future-facing.

My Toolkit

🖌️ Product & UX Design

‍From research to wireframes, prototyping, and testing. I create intuitive, user-first experiences that solve real problems.

🎨 Branding & Storytelling

Crafting visual identities, motion graphics, and design systems that connect with people.

đź§© Design Strategy

Translating insights into clear design direction, aligning user needs with product goals.

🌍 Immersive Technology

AR/VR prototyping in Unity, spatial interaction design, and pushing what’s possible in mixed realities.

🛰️ Orbiting New Ideas

My passion for design started in high school, where I saw design thinking as a way to combine creativity with real-world impact. University deepened my interest in AR technologies, leading me to experiment with digital-physical interactions and emerging user experiences.

Outside of university, branding & visual storytelling became a side hobby, allowing me to explore creative direction, motion graphics, and identity design. These experiences helped me develop a multidisciplinary approach to problem-solving.

Future Horizons 🌠

Whether designing for digital experiences or spatial environments, I’m excited about crafting interactions that feel intuitive, immersive, and seamlessly integrated into everyday life—blurring the lines between the digital and physical worlds.

"Good design is more than aesthetics—it’s about creating impactful, seamless, and memorable experiences."
â—‹ My Design Journey
2025
Meta Brand Ambassador
Retail Safari - Meta

Representing Meta through in-store demos and customer education for Ray-Ban Meta and Quest 3, driving engagement with AR/VR products. Delivered staff training, supported technical setup, and ensured consistent brand presence across retail.

2024
Teaching Assistant
University of Sydney Design Lab

Led AR/VR design workshops for 40+ students, covering hands-on XR development in Unity and Lens Studio. Guided projects from research to prototype and collaborated with faculty to integrate immersive tech into design education.

2024
Engineering Vacation Research Internship
University of Sydney School of Engineering

Developed an MR Avatar proxemic rig with real-time tracking and multi-user synchronization in Unity. Integrated OpenXR, Meta SDK, and Avaturn for upper-body functionality and used Photon Fusion to enable gesture mirroring across multiple Quest devices.

2024
Freelance Graphic Designer
ESL Australia

Designed branding and venue assets for DreamHack Melbourne 2024, reaching 35K+ attendees. Created social media content to boost ticket sales and merchandise while enhancing the event experience with signage and stage visuals.

2024
Design Honours - Research Thesis
University of Sydney Design Lab

Researched AR interactions in museums, emphasizing multi-sensory engagement with an entomology collection. Led and analysed workshops with curators and designers to explore AR’s potential for enhancing exhibitions and storytelling.

2021 - 2023
Creative Lead
Mammoth Esports Club

Created a unified brand strategy across digital and physical platforms, producing 25+ assets and managing four event campaigns. Boosted social engagement by 65% while reaching 5K+ people.

â—‹ Education
2025
Bachelor of Design (Honours)

The University of Sydney

2024
Bachelor of Design Computing

The University of Sydney

â—‹ Volunteer
2024
School of ADP Peer Mentor

The University of Sydney

2023
Graphic Design Volunteer

95X Esports

2021
Digital Content Creative Volunteer

Summoners’ Society